NEXT JUMP: Shmup Tactics For Mac



  • Apr 28, 2017 Get this guide started! Think you're an expert in NEXT JUMP: Shmup Tactics? Why not start up this guide to help duders just getting into this Game.
  • NEXT JUMP: Shmup Tactics is an indie title that combines turn-based strategy and shmup/bullet hell games into a nice, roguelite package. While the game technically takes place in a sci-fi world filled with traditional high-fantasy races - like orcs, elves, and dragons - there really isn’t any story to talk of here outside of an intro cutscene that establishes a world that runs on alcohol.
  • NEXT JUMP is a turn-based, tactics Shoot ’em up for people who are bad at SHMUPs, but love them. Do space-jumps and chase the vicious Dragons who stole all the stock of Beverage from the Galaxy and now are running away! Your mission, our mission, is very simple: The dragons are fleeing with all our Elixir supply.

Next Jump looks to take everything about the shmup genre and alter it for tactical, turn-based combat, taking bullet dodging and returning fire and giving it a slower pace. Siliconera spoke with.

About This Game
NEXT JUMP is a love letter to shmup's [Shoot 'em up or space shooters], read in a slightly different manner: In turn-based battles!Your mission, our mission, is very simple:The dragons are fleeing with all our Elixir supply. Stop them!We have an advantage: We are FASTER. Our engines are capable of doing 'Juxtaposition Ultra Movement Positioning', or JUMPs, as we call it.It will not be easy, as the Dragon drones can invade our Jumps, attacking us inside while traveling faster then light. These drones are predictable and always act by following pre-set patterns, but too many drones within the JUMP can be certain death!It's a Tactics SHMUP!A excellent Coffee break game.Be a pilot of the Bastards Federation: A group formed by the Elves, Humans, Dwarves and Orcs who used to live in peace, sharing their love for all Beverages.Your mission: JUMP! Chase the Dragons and stop them from running away with all that is most sacred to the Bastards by jumping from sector to sector, facing hordes of enemies in turn-based battles!Each Sector is a Board! Each given “JUMP” represents a new combat board generated procedurally, simulating combat situations only seen in SHMUPs!Pick from four playable Ships, all inspired by classic weapons: The Ballista, Dagger, Hammer and Staff.Equip and Upgrade your ship with different weapons and accessories that change the combat dynamics!Not only inspired by the classic Shmups and Bullet Hells, it’s also influenced by tactical games like Final Fantasy Tactics, Jeanne d’Arc and Roguelikes like FTL and Crypt of the NecroDancer.Like the classic games of the past, it has a complete MANUAL, accessible within the game!

The developer of NEXT JUMP: Shmup Tactics [Itch.io, Steam] sent in a key for us to take a look, so look I did. It's interesting, as it's a mix of a shoot 'em up with turn-based tactical battles.
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On first impression, the intro video is really long, slow and dull. If you're going to go with an intro story video, you really need to make sure it captures my attention, but it was too slow and frustrating. If they sped it up a little, it would probably work a lot better.
Essentially, a bunch of 'dragons' came along and stole all your Elixir (booze, essentially) and you need to stop them. You have to chase down their Mothership, while upgrading your ship on your journey to find them.
The basic idea is a lot like FTL, with you jumping between sectors and dealing with anything that arises, although it's all turn-based giving you proper time to think. They say they are actually inspired by games like FTL, so it's not at all surprising. Although it also takes inspiration from turn-based titles too, since each sector is like a battle board. It's an odd mix, but it works surprisingly well.
JUMP:You're only dealing with your single ship, not any crew, so there's less to worry about. Destroying enemy ships can give you SCRAP to repair and upgrade, which you can spend in shops if you happen to come across one. You can upgrade your ship components like engine, batteries, weapons and so on.Tactics

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ShmupThe ships are inspired by classic weapons too, with four ship classes to choose from. The Ballista, Dagger, Hammer and Staff. Each has a different play style, so there is some nice variety to it, although two are locked when you start. My favourite so far has to be the Hammer, as I found it easier and it just feels more powerful, since you only need to be near enemies and it damages in front and to the sides of your position.

Next Jump: Shmup Tactics For Mac Emulator

JUMP:
While the battles seem simple, they are pretty clever with the design and do require some tactical thinking to get the most out of them. However, it can be a little confusing at the start, mainly due to how they explain the turn system. You pick a sector and begin your jump, but each jump consists of multiple battles.

Next Jump: Shmup Tactics For Mac Pro

Inside these battles: You take an action, then the enemy takes an action, but your actual 'turn' doesn't end until you run out of Energy. Each jump point gives you limited 'turns' until you jump again. If you manage to keep collecting Energy, your actual turn will last longer so you can get the most out of that particular jump. You don't even need to destroy every enemy in each jump point, you only need to survive each jump until you reach the next sector to repair, upgrade and so on.
It's actually a very good and pretty cleverly designed game, certainly has the same addictive charm that I found with FTL, but fully stands on its own with the fun combat. I can recommend this if you like games that don't take forever and with a little bit of your attention it can be a really rewarding experience.Article taken from GamingOnLinux.com.